6Souls is a 2D action-adventure title from BUG-Studio and Ratalika Games. An adventurer named Jack and his trusty companion Butch embark on the adventure of a life time in an attempt to discover the secrets of the Clifford Family.
Games of this variety are a dime a dozen in the indie scene, but I couldn’t help but feel compelled by 6Souls. There isn’t a significant amount of depth to the story or gameplay, but just enough to grip you without having to be a commitment. A perfect pick up/set down style of game that you can work through at your own pace.
Each chapter consists of roughly a dozen rooms or so, but with the level select feature you can always pick up right where you left off. The gameplay is also rather simple to get a hang of, perfect for young gamers or someone just looking for something to relax to. You can jump, swing sword, scout ahead of levels with your binoculars, block attacks, and you even get a magical dash ability rather early in the game. I never found the game to be too difficult, your health resets at the start of each room, and each room is also a checkpoint. The boss fights are fun, and offer more of a challenge than the rest of the game but never get to the point of being frustrating.

Source: Screen Capture – Mike Szoke
6Souls also possesses a pleasant artstyle and soundtrack. Nothing particularly impressive, but it manages to maintain its own style in a very crowded indie pixel art space. The enemy designs were probably my favorite, and the use of set pieces in the background like the castle in the image above manage to establish the tone very well.
If you’re looking for an extremely easy 1000 gamerscore, this is an easy game to recommend. It took me approximately 30 minutes to get all the achievements, and there’s still plenty of game left after you get them. Fans of 2D action adventure games and achievement hunters alike have plenty to appreciate from 6Souls.
Price: Steam-$4.99 Xbox-$7.99
Developer: BUG-Studio
Publisher: Ratalaika Games
Platforms: PC, Xbox One, Xbox Series X|S, PS4, PS5, Nintendo Switch

Mike Szoke
Editor-in-chief