I wanted to make a section all about the miscellaneous additions to Halo Infinite that either didn’t deserve their own section or didn’t quite fit into others, so this will be all about the smaller things I missed. First, we should talk about customization.
Customization is a very big appeal to players, being able to make your spartan however you want is frankly awesome. We talked a little about it earlier with the coating system, but this idea of take and give extends to more parts to Halo Infinite. Armor cores are the newest topic within the community, essentially these are the base elements of an armor and determine what pieces can go on your spartan. There has been a lot of talk within the community about this, and it’s quite mixed. What you can customize is: the helmet (variants included), visor color, additional chest armor, knee pads, gloves, and extra cosmetic equipment that strap onto your forearm and leg. There is more, however, as you can change your body type, give your spartan prosthetics, and your AI options.
AI (Artificial Intelligence) is a big part of Halo lore, and finally in Halo Infinite you can have your own. AI provide information on the battlefield, telling you when heavy weapon spawn, cheering you own at the beginning of matches, and making you feel cooler whenever you landed a kill. AI are very handy and always try to assist you whenever they can. During the technical I chose BUTLR, a very organized AI akin to…well a butler. You can choose from a handful of AI that best suit your personality, and they will be with you the entire time. At any time during a match, you can scan your environment and see all weapon spawn points around you. A very handy tool. In objective game modes like stronghold, your AI will occupy the zones marker and keep an eye out for you.
The newest addition to Halo Infinite is The Academy, a new tutorial area for new and old players alike to get accustomed to the game. Ran in-game by Spartan Laurette Agryna, she will be your coach and multiplayer advisor. The Academy is not complete in the technical preview, but what we do have are the weapon drills. These are challenges to test your skills with specific weapons, you have 30 seconds to kill bots as fast as possible and earn a rating of three stars. Each weapon drill has three challenge types, an easy, medium, and hard difficulty. Each difficulty makes the bots harder to hit, making them more unpredictable as they try to avoid your shots. You can also bring bots into a local multiplayer match on any of the maps available. Customize your weapon load out, bot behavior and difficulty, and team balance to get a hang of the maps or just play a quick pickup game.
Have you played Apex Legends and just wanted to ping something for other players to see? Well Halo Infinite is bringing a simple ping system, click a button and a ping will make a small map marker on all players huds. This should allow for better communication between all players, especially those without mics.
Like all modern games, Halo Infinite has a battle pass, and this one is unique. Battle passes in Halo Infinite work like other games, get XP to unlock tiers and get rewards. All tiers will require the same amount of XP to earn, in the technical preview it was 500 but might change at launch. However, unlike other battle passes, yours will never expire. If you buy a battle pass it will never go away, and you can complete it at your own pace. Which is good because the way to earn XP is somewhat different as well. You don’t get XP at the end of matches like other games, you must complete challenges to earn XP. Challenges can be as easy as ‘Play X matches’ or as difficult as ‘Get X kills with X weapons’. In the technical preview there weren’t very many challenges available, so it felt incredibly slow to earn XP. Match this with a XP booster that only last 30 minutes of real time (starting when you activate it and doesn’t stop in between rounds), many within the community have less than stellar feelings about the new XP grind. In the Technical Preview, it felt like there was not enough challenges to work towards to increase my XP, for hours on end I would make little to no process. I was glad to actually play the game, and enjoyed myself a lot but the lack of fast progress made it feel like a chore. I have no qualms doing challenges to gain XP, but it has to be significantly faster than what I experienced in the Technical Preview.
Finally, along with battle passes are limited time events, or LTE’s. The first LTE for Halo Infinite is the Yoroi armor set, a stylish samurai inspired armor set available for players to obtain multiple times.