GPN: Throughout the development of Omno, you stayed in contact with your fans through weekly emails via Kickstarter and kept in regular chats on Discord. How vital was the feedback and did anything surprise you?
Feedback always played THE biggest role for Omno. It all began with the early social media posts that went viral – to my surprise.
Throughout the development process, I’ve been very engaged with the Omno community, doing tons of testing from the very start with some of the early Kickstarter backers and Discord members, which has been invaluable to me. Also, I’ve run closed alpha and beta tests with backers which gave me huge amounts of great feedback that allowed me to refine so many aspects of the game, fix so many bugs and generally just make Omno a more polished experience, hopefully.
GPN: Now that the game you’ve been tirelessly working on is available for the public to enjoy, what are your plans going forward? Do you have any other projects in the works, or are you going to enjoy some time off?
Near future will be patching all the live versions whenever I come across issues, improving the game generally based on player feedback, and finishing up work on the Switch version, before hopefully taking a much-needed break with the family! In general, spending more time with my wife and kids is top priority for me now the main launch is over – we’ve all had to make huge sacrifices over the past few years to enable me to get this thing done, which I’ll be forever grateful for, and now I just want to give back as much of myself to them as I can for the next few weeks/months, until work on the next game begins!
GPN: Lastly, what advice do you have for anyone out there who is thinking of making a game on their own?
There is so much worth talking about. Not sure where to start here. Maybe with something like “Get feedback early”, “Keep things small”, “never stop learning”… But there are so many of those tips flying around anyway. So, I would rather go with something more unusual and say “Take more breaks – it can really speed things up!”
Many people ask ‘Would you do it again despite all the struggle?’ – short answer: Yes! It was so worth it in many ways. The entire journey was a massively fulfilling experience to me and I believe that leaving the comfort zones on a daily basis really lets you grow personally. So, I definitely recommend giving it a shot and give your ideas a chance.
Thank you so much for taking the time to read my words here! Hopefully you’ll have the chance to play Omno soon, and that you’ll enjoy the experience! Omno is a short game, only around 4-8 hours of playtime on average, but it’s a game I’ve poured 5 years of love and care into, and I am proud of what I’ve created and am so excited to be able to share it with the world! It’s available to play right now on Steam, Epic, PS4 and Xbox.