The adventure continues at a much faster pace after we get a rudimentary introduction to everyone in this sleepy town. Gabe gives Alex his apartment above the local bar where he works and we see the first sign of real conflict, Gabe gets a much-unwelcomed visitor, Mac who thinks Gabe has been sleeping with his girlfriend, Riley.
Mac’s anger is so strong that Alex is forced to step in, feeling the anger seep in herself and essentially seals the deal that Mac will never even so much look at Gabe again. Then off to sit at the bar and get offered a chance to prove Alex’s’ worth as a server. We meet more note worthy characters here and start to understand more about everyone in the town, must of them locals who thrive in their environment and are sickeningly sweet and welcoming. I found myself wanting to be a part of this community, and striving to be liked and welcomed. Having Alex do everything in her power to be able to find a home here.
Each dialogue option leading to figuring out history and information through getting to know each of these unique characters. Who will you be able to befriend by the end of your story?
While the story in this game may seem straight forward from what I’ve given you, but I promise you it’s not. The twists and turns this narrative forces us to face, as well as the ugly truth hidden behind the chipping paint of this tiny town will have you wanting to know so much more.
The controls in this game are super simple, no combat but there are a few timed answers that happen throughout. The good thing about these games is that you must make sure that you are making the choice you truly want, almost every decision ends up changing the fate of your story. With this game having six definite endings and each of these can vary due to several other factors you may choose. Such as romance options, who shows up to the flower festival, even down to a few music choices you can play all make a difference and can lead to an ending you may not be aiming for. It is all fun in the end, however. You can always go back into chapter select to also help hunt down any achievements you may have missed in your original play through or to toy around with the ending.
What Life is Strange does well other than narrative, is the art style and soundtrack. The developers truly know how to take a beautiful pastel art style and twist it to fit the darker themes that are common to the series as well as having the accompanying music truly speak for the aspects that the story doesn’t quite reveal. Allowing us to develop our own feelings along with the characters in the story.
I highly suggest looking into the soundtrack for this game and giving it a listen when you’re just doing something in your normal life, they’re really good at composing a playlist that make you feel like you’re in your own movie which just drives the point home of this being a narrative based game.