Even with the option of playing two different characters, there fails to be anything that really sets them apart from one another aside from their stats. Yuito is the sword wielding warrior while Kasane uses bladed fans in an attempt at being the “ranged character”. Admittedly, while Kasane does have a bit more reach than Yuito does, it isn’t saying much, and you have to be within melee range to hit anything. Ranged combat comes in the form of the flashy Psychokinetic attacks you pull off by using the left and right triggers which both heroes have complete access to. Psychokinetic attacks using the right trigger are most useful for chaining together your combos while the left trigger delivers the more notable attacks. The first boss you encounter for example will leave itself open after a specific attack. If you’re close enough to certain spots in the room, you can heave a large dump truck at it and smash the large container on its back, covering it in water. Which in turn then opens the boss up to be hit with electric attacks both stunning the boss and allowing for more damage to be done.
Your effectiveness in combat is rewarded by allowing you to access your heroes’ more powerful combat abilities. The Brain Drive for instance is a powered-up state in which you hit harder and gain more experience when defeating enemies. Then there’s the Brain Field, which is more of a super Saiyan like state that can only be maintained for so long before the user goes mad. It draws enemies into a field affected by the user’s mind and allows players to deliver some powerful attacks.
There is a somewhat diverse range of Others to fight and most of them are fun, including the bosses. However, there were three that I really did not enjoy encountering. We’ll start with the flying enemies. These annoying jerks require you to fight them in the air, which is probably the clunkiest part of the game’s combat. It doesn’t help that they often recover quickly and fighting them early on before you unlock more aerial attacks simply isn’t fun. For the second enemy, there are horse and goat like enemies that utilize a dash attack to keep as far away from you as possible. You spend way too much time chasing them around and it draws the fight out. Finally, the alligator-like “Yawn” enemies. These boys are just beefy, take a lot of damage and towards the end of the game, they’re thrown at you like candy at a parade. The last dungeon in the game is very obnoxious for this actually.