The final demo I would love to talk about is Sable. This is easily the demo I was most enthralled by. In Sable, you play as Sable, a young girl preparing to begin her “Gliding”, a rite of passage performed by her people which will take her across the land discovering the wonders it has to offer. In the demo, you’re restricted to a place that can only be considered the tutorial area. Sable is almost ready to set off on her Gliding, yet the problem remains in that she doesn’t have a bike. So, using a rinky-dink Sandcutter and a “fuzzy stone”, it is up to Sable to find the parts she’ll need and build her own bike to begin her adventure.
From the moment Sable was given the Sandcutter, I took off into the horizon, never to look back. My objective was to merely drive through a nearby ring and come back to Dis, the man who gave me the bike. However, as I drove toward the ring I noticed a ruined structure just behind my objective on a small cliff. Well, obviously I just couldn’t ignore this structure so I flew past the ring and proceeded to utilize the game’s stamina-based climbing system. Despite the demo’s small stamina meter, I was able to make the climb with ease and found a creature that rewarded me with an egg. Then, I noticed the crashed spaceship and made my way towards it, leading me away from the ring and I just kept going after that. Sable’s world drew me in with ease. Just about everything I accomplished in the demo, I did before I knew it was actually a part of Sable’s story.
Storytelling is another aspect I fell in love with. The game is narrated from Sable’s point of view and she refers to herself in the first person. Upon meeting Jadi, an elder among the Ibex clan, Sable states, “I can feel Jadi smiling behind her mask, just as I know she can feel the teeth-baring little grimace behind mine.” Sable then goes on to relay her feelings to the player and how she knows that Jadi is amused by that. It is a narrative technique that isn’t often used in video games today and it really lends itself to building the world as players learn about the lore through Sable’s eyes and experiences.
Lake and Tunic were great experiences but Sable is the game I knew would steal my heart the moment I saw it. The trailers showcased the game’s beautiful artwork and when I learned it was going to be a part of the demo event, I had to play it. After having played the demo, it only solidified how I felt, quickly becoming my favorite demo of the three. It was the only moment where I was actually disappointed upon completing the demo. I had reached the end of my journey and was simply left wanting more. So for now, I’ll wait as patiently as I can until the game is released on September 23rd. If you’re interested in listening to some beautiful music and seeing the game at work, publisher Raw Fury has you covered.
One thing I know for certain is that Sable will be coming to Game Pass on day one. As for Lake or Tunic coming to the service, I have not been able to dig up any confirmation. That being said, whether or not they do come to Game Pass, these demos are amazing and do a great job at showcasing their final products’ full potential. These are day one buys for me and if you love Zelda, Journey, or just the idea of delivering packages to nosy old cat ladies, you won’t regret playing any of these games when they come out.